3D Realism Practical & Easy Workflows (First Manual)

This book is lavishly illustrated with step-by-step tutorials and it is filled with useful tips & tricks throughout as well as theories and analyses of each technique implemented. Learn how to produce consistent “jaw dropping” 3D images in three simple steps: Pre-Production, Production and Post-Production. This book provides: * In-depth instructions about the process of creating shaders, textures, lighting, fine-tuning key parameters and rendering. * Unique insight into the Pre-Production processes of establishing and meticulously following the art direction while using the best technical approach. * Detailed process of preparing and importing external files; followed by modelling from 2D drawings. * Robust Post-Production techniques to polish your renders. * Project files for VRay and mental ray. * …and much, much more. * Plus find more information at http://jamiecardoso-mentalray.blogspot.com/

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2 thoughts on “3D Realism Practical & Easy Workflows (First Manual)”

  1. Fantastic Fantastic book indeed!!!!The original copy of my book had some missing pages, and contacted the publisher about it. As publisher, Amazon/CreateSpace immediately replaced my book, refunded and compensated me for their “one off” technical problem. I was very impressed with their professionalism!The Amazon Executive Customer Relations I have contacted was Ashley Robinson(ecr)from createspace(ecrATcreatescapeDOTcom)Thanks for everything Ashley!I really enjoyed reading and exploring the techniques highlighted in this book. Thanks for the insight Jamie. I am also a big fan of your Blog!Keep them coming!CYA

  2. It has some useful info Well no book is perfect, i actually bought this book for the Post-Production section.I wish it had a more complete workflow (more render passes to show how to work on a more complex workflow).The first two sections are ok, not a lot information for a starter, it actually it is for people with a more intermediate level, since it’s not a step-by-step focus on how to achieve everything in the project.But since i own One Project From Start to Finish (3dats – now CGSchool) which has a more complex project to work on, i basically have 2 references to learn from and see the different approaches of each artist.The other thing is that a few typos, and i wish it had a more quality paper

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