Digital Modeling

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.

In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:

  • Master modeling techniques to produce professional results in any 3D application
  • Use the tools of a professional digital modeler
  • Control your models polygon-count as well as polygon-flow
  • Create both organic and hard surface models
  • Understand a modeler’s role in a production environment
  • Gain the knowledge to land a job in the industry as a digital modeler
  • Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVD
  • And much more!

Product Features

  • Size : 23.02 x 18.8 x 2.6 cm

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2 thoughts on “Digital Modeling”

  1. The most in depth guide to modeling I’ve seen As an industry professional working on visual effects for TV and film, I am always looking to sharpen my skills. Although I can model, it has always been one of the weaker points in my skill set. When I found out that William ‘Proton’ Vaughan had written a book on the topic, I immediately bought a copy. William’s two passions are modeling and teaching, and he always gives 100% to any project he works on. I knew I would be getting an easy to understand, comprehensive guide to modeling. I was not disappointed.The title of the book Digital Modeling is a very modest description of the wealth of information it contains. It has everything you need to know about models: the basic components, types (poly, NURBS, Sub-D), hard surface & organic, photoreal, stylized, etc. What it also explains is the very core of creating a digital model: problem solving. Models involve much more than just pushing points around in virtual space. William details problem solving not only in the construction of the model, but also for understanding how your model will be used within the project. There are a variety of factors that should spark questions that will help influence how you build your model. Is it for animation? Will it need to be deformed in a special way? Is it for hi-res print? Is it a game model? Will it be a 3D print? Is it a combination of these things? William explains how each of these factors affect your approach to creating your model.Given all of that, there are still over 100 pages of information regarding a modeler’s role in the production pipeline. It covers pre-production, production, and post-production. Several industry professionals, from modelers to renderers, give in-depth perspective about how good models fit in with what they do. There is also a chapter dedicated to helping you find a job as a professional modeler. I’ve seen several modeling books created by skilled artists, but I’ve never seen one that covers as much material as this one.

  2. Great reference and great read! As a professional video editor, my job is to tell real stories about real people and make them clear, concise, and visually compelling for the viewer. So when I got my first 3D modeling and animation software a few years ago, I immediately recognized the value such a tool would have in making my job as a visual storyteller easier.Unfortunately, having no art background, I had to begin teaching myself 3D graphics and art. Fortunately, I found and started using William Vaughan’s excellent series of video tutorials (on the web) and began doing simple motion graphics within just a few days!Vaughan has always had a clear, easy to follow conversational style that makes his tutorials both highly informative and viewable. So when I found out he was writing a book on digital modeling, it was a “must have, must read” moment for me. The book is fully color illustrated, and written in the same, clear, direct, easy to follow conversational style used in his videos.Finally, because of the tips presented in this book, I am doing some of the best modeling work I have ever done. If you are, or know, an aspiring 3D artist, this book is a “must have” for you (or them), too!

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