The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success

This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.

The projects in this book are connected to both the Next Generation Sciences Standards and Common Core State Standards in Mathematics, making it of even greater value to educators.

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2 thoughts on “The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success”

  1. Great way to get your feet wet I inherited a MakerBot Replicator 2X when I moved into a new classroom space, and this text has been a great way to get my feet wet with the nuts and bolts of getting the most out of the printer without simply relying on designs from Thingverse. There’s a lot here that fits with the CMK/MakerEd ethos of being willing to take off the teacher hat and put on a learner hat. The “recipes,” while prescriptive, are helpful in making me feel at ease working with an expensive piece of school…

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